Saturday, September 24, 2011

Mansions of Madness

Tonight I had a couple of friends over and we played a couple games of Fantasy Flight Games' Mansions of Madness.
This game was a lot of fun, we knocked a couple games off in about 3 hours. It's a typical Fantasy Flight game: lots of high quality bits. The manual is reasonably long, but this is misleading as the game is really quite simple. If you've played Descent, then you'll find this game very similar. The only downside is the number of scenarios. There is only 5 and each scenario has a set of cards that go with it. If someone was to have a scenario repository (like FFG has with Descent and Tide of Iron) they would have to create cards to go with each scenario. FFG has actually done this with it's two expansions for this game as they're both Print-on-Demand. It would be interesting to see how it's set up. Regardless, I think I might pick this up.

3 comments:

  1. Scott,
    What is the theme of the game? Is it a Cthulhu-type thing? Vampires? Do the players play co-op or is it player vs player? Just interested to know...FFG puts out some very pretty games.

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  2. The game is Cthulhu themed, where the players investigate something. Initially the players do not know how to actually win the game, but through searching the mansion and finding clues they learn how to win. They have to solve puzzles, search and fight monsters that the Keeper throughs at them.

    The game is like Descent in that one player is the Keeper and controls the monsters and does everything he can to kill the other players. The players that are opposed to the keeper work together. Unlike Descent, the players have a set time to find clues and try and win the game. The characters themselves are the same characters out of Arkham Horror.

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